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AI Insights · Timothy · July 2024

Top 5 Dynamic Games on Android in Australia: Q2 2024

Explore the performance of the top 5 dynamic games on Android in Australia for Q2 2024, highlighting key trends in downloads, revenue, and weekly active users.

Top 5 Dynamic Games on Android in Australia: Q2 2024

In the second quarter of 2024, the performance of the top 5 dynamic games on the Android platform in Australia showcased interesting trends in downloads, revenue, and weekly active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.

Roblox saw notable activity throughout the quarter. Weekly revenue peaked at around $128K in early April, with a slight dip mid-quarter before rising again to approximately $119K by the end of June. Downloads showed a significant upward trend, starting from 9.6K in early April and culminating in 23.6K in the last week of June. Weekly active users also increased steadily, from 730K at the beginning of April to over 811K by the end of June.

Beauty Care! experienced a varied quarter. Revenue was minimal but saw a sharp increase to $102 in the week of June 10. Downloads surged significantly mid-quarter, reaching a peak of 17K in the first week of June before dropping to 224 by the end of the month. Weekly active users followed a similar pattern, peaking at 38.6K in early June and then decreasing to 19.1K by the end of the quarter.

Hypermarket 3D did not generate any revenue but maintained a consistent download trend, fluctuating between 1.6K and 2.9K weekly. The game’s weekly active users increased from 11.4K at the beginning of April to 15.3K by the end of June, indicating steady engagement.

Pokémon GO showed strong performance with weekly revenue peaking at $77K in early April and ending at $75K in the last week of June. Downloads saw a slight increase towards the end of the quarter, reaching 3.5K. Weekly active users exhibited some fluctuation but ultimately increased from 169K at the start of April to 159K by the end of June.

Archery Clash! had a steady quarter with weekly revenue peaking at $516 in late April and gradually decreasing to $216 by the end of June. Downloads varied, starting at 3.6K in early April and stabilizing around 1.7K in late June. Weekly active users saw a consistent rise, from 4.8K at the beginning of April to nearly 9K by the end of June.

For more detailed insights and data on these applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024